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Software Development Engineer

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Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-IEB-Kinect-for-Windows-%28774053%29-Job-WA-98052/1498959/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


Job Category:
Software Engineering: Development
Location: United States, WA, Redmond
Job ID: 774053
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect has changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

Our team is responsible for designing and developing the framework, APIs, tools, and SDK used by Windows developers to build next generation NUI experiences on Windows, along with the new enterprise and consumer scenarios for Kinect on Windows and Kinect powered NUI controls for Windows.

To be successful in this role, you must be able to balance many complex and competing technical priorities, be able to design and develop UI frameworks. If you have the vision and passion to take bring Kinect to Windows and the will and skill to make it happen, this is the job for you!

Qualifications:
• 4+ years active development experience, including shipping commercial products
• 2+ years low level systems development experience required
• Windows development experience in C/C++ required
• GPU rendering pipeline expertise strongly preferred
• Experience with audio and graphics systems preferred
• BA/BS or MS degree in Computer Science or equivalent experience

See more about the team. Kinect for Windows team is hiring!
IEBCRJobs
SC:JP

Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-IEB-Kinect-for-Windows-%28774053%29-Job-WA-98052/1498959/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Software Development Engineer, Senior-IEB-Kinect for Windows

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Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer%2C-Senior-IEB-Kinect-for-Windows-%28774050%29-Job-WA-98052/1498891/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


Job Category:
Software Engineering: Development
Location: United States, WA, Redmond
Job ID: 774050
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect has changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

Our team is responsible for designing and developing the framework, APIs, tools, and SDK used by Windows developers to build next generation NUI experiences on Windows, along with the new enterprise and consumer scenarios for Kinect on Windows and Kinect powered NUI controls for Windows.

To be successful in this role, you must be able to balance many complex and competing technical priorities, be able to design and develop UI frameworks. If you have the vision and passion to take bring Kinect to Windows and the will and skill to make it happen, this is the job for you!

Qualifications:
• 5+ years active development experience, including shipping commercial products
• Windows development experience in C/C++ required
• Experience developing both managed and native code, C# experience preferred
• 3D graphics development expertise strongly preferred
• Experience developing SDKs and UI frameworks strongly preferred
• BA/BS or MS degree in Computer Science or equivalent experience

See more about the team. Kinect for Windows team is hiring

SC:JP

Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer%2C-Senior-IEB-Kinect-for-Windows-%28774050%29-Job-WA-98052/1498891/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Software Development Engineer in Test Lead, Principal-IEB-Kinect for Windows

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Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-Lead%2C-Principal-IEB-Kinect-for-Windows-%2877-Job-WA-98052/1499023/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


Job Category:
Software Engineering: Test
Location: United States, WA, Redmond
Job ID: 774052
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect has changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

We have a great opportunity for a Senior SDET Lead to drive the test automation of our framework, APIs, tools, and SDK used by Windows developers to build next generation NUI, enterprise, and consumer experiences on Windows and Windows powered devices.

Responsibilities include:
Building and executing Test Plans
Strong intuition for both manual and automated testing
Good organizational skills and an eye for the details
Establish agreements with other teams that ensure coverage and communication
Collaborate with other disciplines in improving code design for multiple feature areas
Represent the Test perspective in the evaluation of critical code fixes to determine ship readiness for multiple feature areas
Work and communicate effectively with our global development partners and customers
Deliver optimal test case design, equivalence classing, and matrix reduction
Conduct preliminary root cause analyses that increase team productivity
Identify opportunities to adopt or develop better automation tools

Qualified candidates should possess:
10+ years software industry experience with end-to-end product testing
Test team leadership background preferred
Device/driver automation experience strongly preferred
Demonstrated feature test ownership throughout the complete product lifecycle
API testing experience strongly preferred
Fluent in C#/C++
Strong design, coding and debugging skills
Passion for product quality experience and excellence of the engineering system and work environment
Strong technical, leadership, written and verbal communication, and team collaboration skills
BA/BS in Computer Science or equivalent industry experience

See more about the team. Kinect for Windows team is hiring!

SC:RH

Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-Lead%2C-Principal-IEB-Kinect-for-Windows-%2877-Job-WA-98052/1499023/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Software Development Engineer in Test-IEB-Kinect for Windows (765333)

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Click here to apply:  http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-IEB-Kinect-for-Windows-%28765333%29-Job-WA-98052/1409118/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


Job Category:
Software Engineering: Test
Location: United States, WA, Redmond
Job ID: 765333
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect has changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

We have a great opportunity for an SDET to work on testing our framework, APIs, tools, and SDK used by Windows developers to build next generation NUI, enterprise, and consumer experiences on Windows and Windows powered devices. In this role you will have the opportunity, and expectation, to actively engage in all phases of the product cycle, and help define test strategies for future releases. This is a fun role that will require complete end-to-end testing and physical interaction with Kinect hardware.

Responsibilities include:
Building and executing Test Plans
Strong intuition for both manual and automated testing
Good organizational skills and an eye for the details
Working with hardware and building lab environments for testing
Contribute to design and implementation of new features
Provide feedback on functional and technical designs and specifications
Design and implement test cases that measure the quality of features
Investigate & implement new testing techniques and automation
Active collaboration with Devs, PMs and partner teams

Qualification Requirements:
Minimum 3 years of product development and testing experience
Strong coding skills in C# & C/C++ or other OO language
Strong problem solving, testing and debugging skills
Strong communication and collaboration skills
Able to work independently or with minimal supervision
BA/BS in Computer Science or equivalent industry experience
Device/driver automation experience a big plus


See more about the team. Kinect for Windows team is hiring!

IEBCRJobs
SC:JP

Click here to apply:  http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-IEB-Kinect-for-Windows-%28765333%29-Job-WA-98052/1409118/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Software Development Engineer, Principal-IEB-ISS-Kinect for Windows (765611)

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Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer%2C-Principal-IEB-ISS-Kinect-for-Windows-%28765611%29-Job-WA-98052/1410841/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W

Job Category:
Software Engineering: Development
Location: United States, WA, Redmond
Job ID: 765611
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect is the fastest-selling tech device of all time according to the Guinness Book of Records. It has already changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

This highly visible and central role is responsible for the framework, APIs, tools, and SDK used by Windows developers to build next generation NUI experiences on Windows, along with the new enterprise and consumer scenarios for Kinect on Windows and Kinect powered NUI controls for Windows.

To be successful in this role, you must be able to balance many complex and competing technical priorities, be able to design and develop UI frameworks, and be able to guide/mentor developers on your team. This position requires a lead that can manage and motivate a dedicated organization of 4-8 SDEs as well as serve as a strong advocate for the group’s technical vision. If you have the vision and passion to take bring Kinect to Windows and the will and skill to make it happen, this is the job for you!

Qualifications:

10+ year’s active development experience
5+ years’ experience leading technical teams
Experience developing both managed and native code
3D graphics development expertise strongly preferred
Experience developing SDKs and UI frameworks preferred

See more about the team. Kinect for Windows team is hiring!

SC:JP

Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer%2C-Principal-IEB-ISS-Kinect-for-Windows-%28765611%29-Job-WA-98052/1410841/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Software Development Engineer in Test-IEB-ISS-Kinect for Windows (771714)

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Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-IEB-ISS-Kinect-for-Windows-%28771714%29-Job-WA-98052/1477995/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W



Job Category:
Software Engineering: Test
Location: United States, WA, Redmond
Job ID: 771714
Division: Interactive Entertainment Business
Microsoft’s Interactive Entertainment Business is revolutionizing entertainment. IEB has a rich set of entertainment products like Xbox 360, Xbox Live, Zune Marketplace, and more with a highly active and engaged customer base. Our newest innovation, Kinect, has sold over 10 million units since its launch in November of 2010. The set of services making up the Xbox Live cloud is optimized around social, casual and hardcore gaming, and modern entertainment experiences. We're fun. We're social. We're interactive. And, we’re growing!

Kinect has changed the way people interact with the Xbox, so we asked ourselves: What would happen if we make Kinect available for Windows? A groundswell of creative developers has already asked themselves this question. Now Microsoft is going to support the developer community with the official Kinect for Windows SDK.

We have a great opportunity for an SDET to work on testing our framework, APIs, tools, and SDK used by Windows developers to build next generation NUI, enterprise, and consumer experiences on Windows and Windows powered devices. In this role you will have the opportunity, and expectation, to actively engage in all phases of the product cycle, and help define test strategies for future releases.

Responsibilities include:
- Building and executing Test Plans
- Strong intuition for both manual and automated testing
- Good organizational skills and an eye for the details
- Contribute to design and implementation of new features
- Provide feedback on functional and technical designs and specifications
- Design and implement test cases that measure the quality of features
- Investigate & implement new testing techniques and automation
- Active collaboration with Devs, PMs and partner teams

Qualification Requirements:
- Minimum 4 years of product development and testing experience
- Excellent working knowledge of test methodologies and techniques
- Strong C#/C++ development and debugging skills
- Excellent problem solving skills
- Strong communication and collaboration skills
- Able to work independently or with minimal supervision
- BA/BS in Computer Science or equivalent industry experience
- Device/driver automation experience a big plus

See more about the team. Kinect for Windows team is hiring!

IEBCRjobs
SC:JP

Click here to apply: http://www.microsoft-careers.com/job/Redmond-Software-Development-Engineer-in-Test-IEB-ISS-Kinect-for-Windows-%28771714%29-Job-WA-98052/1477995/?feedId=790&campaignId=31&utm_source=CGHub&utm_campaign=PPC_IEB_SWSUS_rehamlin_K4W


posted by Microsofts Interactive Entertainment
in Engineer / Programmer - Games

Method Studios - INTERVIEW DAY in SYDNEY, AU

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Method Studios will be in Sydney, Australia interviewing potential candidates to work in Los Angeles, Vancouver, New York and London.  We are actively seeking:

-          Houdini FX Artist (LA- UK)

-          Nuke Compositors (LA- UK-NY)

-          Lighters (LA)

-          Modelers (LA-Van-NY)

-          Matte Painters (LA Van- UK-NY)

-          Software Project Manager (LA)

-          CG Generalist (Vancouver)

-          VFX Producer (UK

-          Systems Administrator (UK)

-          Flame Artist (UK)

We will be conducting interviews from Tuesday November 29, 2011 through Friday December 2, 2011.  If you are interested in learning more please submit your reels and resumes to Dave Wyka at:  recruiting@methodstudios.com Correspondents will be sent to schedule exact interview times as well as location.   

Don’t forget to follow us on Facebook at: www.facebook.com/methodvfx

  Cheers, Method Recruitment

posted by Method Studios
in Other - Film & VFX

Freelance Character Artist

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West Studio is a concept art development studio. We work on a myriad of unique and exciting projects from well known developers and publishers to smaller start ups.  We strive to create artwork that is well designed with the intention to not only inspire the audience and team but also to inform the modelers, lighters and texture artists who will be referencing the artwork further down the pipeline.




We are looking for a freelance character artist to create character and creature designs. You will be contributing everything from small thumbnails and mock-ups to fully rendered and production-ready artwork. Additionally you will be asked to design assets that pertain to the development of the character or creature such as props, vehicles, weapons and possibly environments.





Skills required:



* 1 year of freelance experience in the entertainment industry is required

*
Clear understanding of anatomy, proportions, character posing, composition, perspective, color, and value
* Experience designing hard surfaces such as mechs, vehicles, weapons and props

* Strong lighting and material indication

* Ability to work with a broad range of subjects and styles, from detailed and photo realistic paintings to   more stylized and exaggerated subject matter

*
Intimate knowledge of development process from concept, pre-production, production, post-production to final product release
* Appreciation for industrial design and fine art

* Understanding of 3D sculpting programs like Z-Brush is a plus

* Strong cross-functional communications skills; verbal, written, and visual


* Ability to take direction well and work well with others
* Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project

* Willingness to mentor and share your skills and experience with other team-members

* Ensure consistency and quality of own work

* Excellent attention to detail, self-initiative and follow through



DEMO REEL/PORTFOLIO THAT SHOWS MOST RECENT RELEVANT WORK IS REQUIRED 

To apply for this position please submit a resume and portfolio to info@tylerweststudio.com

posted by West Studio
in Concept Artist - Games

Freelance Character Artist

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West Studio is a concept art development studio. We work on a myriad of unique and exciting projects from well known developers and publishers to smaller start ups.  We strive to create artwork that is well designed with the intention to not only inspire the audience and team but also to inform the modelers, lighters and texture artists who will be referencing the artwork further down the pipeline.




We are looking for a freelance character artist to create character and creature designs. You will be contributing everything from small thumbnails and mock-ups to fully rendered and production-ready artwork. Additionally you will be asked to design assets that pertain to the development of the character or creature such as props, vehicles, weapons and possibly environments.





Skills required:



* 1 year of freelance experience in the entertainment industry is required

*
Clear understanding of anatomy, proportions, character posing, composition, perspective, color, and value
* Experience designing hard surfaces such as mechs, vehicles, weapons and props

* Strong lighting and material indication

* Ability to work with a broad range of subjects and styles, from detailed and photo realistic paintings to   more stylized and exaggerated subject matter

*
Intimate knowledge of development process from concept, pre-production, production, post-production to final product release
* Appreciation for industrial design and fine art

* Understanding of 3D sculpting programs like Z-Brush is a plus

* Strong cross-functional communications skills; verbal, written, and visual


* Ability to take direction well and work well with others
* Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project

* Willingness to mentor and share your skills and experience with other team-members

* Ensure consistency and quality of own work

* Excellent attention to detail, self-initiative and follow through



DEMO REEL/PORTFOLIO THAT SHOWS MOST RECENT RELEVANT WORK IS REQUIRED 

To apply for this position please submit a resume and portfolio to info@tylerweststudio.com

posted by West Studio
in Concept Artist - Film & VFX

3d Character modeler Barcelona

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Gameloft Ibérica is hiring 3D artists of junior  or senior experience level, interested to work in our Barcelona studio.

Our 3D R&D division is looking for talented artists who can contribute to our commitment to fully exploit the outstanding graphics performance and processing power of the newest hand-held platforms.

The line between home console and portable gaming device is aggresively blurred with the new generations of smartphones, touchphones and console handheld platforms being released in 2011.

Hardware technology on smartphones and consoles has made signifficant leaps and continues to evolve exponentially. Gameloft is ideally positioned to take full advantage of these new opportunities in our pursuit of bridging portable gaming with home-console quality expectations.

Naturally Gameloft’s technology solutions, workflow pipeline and team profiles constantly expand in order to accommodate a wider, more flexible range of artist profiles and specialisations.

The position below might suit you whether you excel at 3D low poly or hi-poly sculpting.

Looking forward to hear from you!

Role and responsibilities:

Modelling 3D characters, character props, vehicles and weapons in both low and high poly, depending on project profile.

Texture creation for modelled characters using diffuse, UV maps and normal mapping.

Understanding and following the project identity and techniques established by the Art and Technical Directors.

Implementation for both game and cinematics character models using shaders and commercial or custom real-time lighting solutions.

Coordinate with the Animation team to ensure ready-to-animate topology for in-game models.

Creating assets used for art-direction and gameplay prototyping.

Directly involved in the character design process together with the concept art, animation and game design teams to ensure optimal polygon, shader and textures usage.

Specialisation in style (realistic, cartoon), direction (modern, dark-fantasy, SF, cute), modelling technique (low, medium poly, Zbrush sculpting), content (props, vehicles, character models) is available once hired, depending on each candidate profile, experience and available projects at Gameloft.

Requirements

  • Knowledge in 3ds Max and Photoshop


  • Strong knowledge in anatomy


  • Ability to optimise low-poly or low-mid-poly topology taking in account both artistic and technical considerations


  • Flexible in adapting to different graphic styles


  • Knowledge in video game and overall art standards for characters


  •  

Major pluses

  • High poly modelling/sculpting ability


  • Previous character modelling experience in game development or animation


  • Experience in any other character creation related specialisation: rigging, animation, concept illustration


  • 3D generalist knowledge and experience with any 3D program

Benefits:



- The opportunity to work and learn in a professional environment, with people who have a passion for making great games.

- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.

- Motivating salary, long-term contract and a merit pay system.

 

Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: 3d Character modeler

 

 



posted by Gameloft Iberica
in Modeling - Games

Concept Artist

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Concept Artist

Ryse team is looking for unique talent to join in our cohorts. If you feel that you have what it takes to stand shoulder to shoulder in the trenches with our centurions, then come help us expand the glory of Rome!

Please visit this page to send your application. http://crytek.com/career/offers/overview/frankfurt/art-animation/concept-artists-frankfurt 

 

Requirements: 

  • A degree and/or at least 4 years professional production experience in Cinematic/games production.
  • Sample pictures or link to webpage, with recent sample work which should show a:
    • Strong artistic skills.
    • Strong emphasis on production concept art.
    • Strong drawing and design skills.
    • Keen eye on detail, style and realism
    • Strong understanding of games technology limitations but also knowledge when to push it.
    • Collection of concepts tailored to your specialty: characters, props, environments.
  • Ability to create concept drawings based on written or verbal notes from the responsible superior / director
  • Demonstrated History of:
    • Actively supporting Art Direction
    • Helping to shape the Art vision of a project.
  • If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect their work; they will be expected to develop techniques to compensate for such limitations.

 

Preferences: 

  • Experience in Feature film is a plus
  • Storyboarding an asset

 

Responsibilities: 

  • With nominal direction, is responsible for:
    • Creating concepts based on written GDD descriptions
    • Creating concepts for day to day production of in-game art assets
    • Creating a unique and consistent style for a complete games world
    • Completes all work in a timely basis
    • Remains focused, motivated and effective on all tasks through completion
    • Demonstrates a desire to learn and grow professionally

Reports to:  Art Director



posted by Crytek
in Concept Artist - Games

Mobile Game Developer

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Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games.Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain.  In order to create the successes of tomorrow, Gameloft Madrid is hiring: 

  

JAVA DEVELOPPERS / Smartphones and mobile phonesJunior and Senior

  









Job Description & Environment:

As a member of our engineering team, assist in the full cycle development of video games for mobile phones from start to finish.  Daily responsibilities include overseeing development and code debugging, and integrating graphics, sound and network components.





























Minimum requirements: 

-       Degree in Computer Science or Computer Engineering, or equivalent professional experience

-       3 years of professional programming experience (strong knowledge of J2ME/C/C++)

-       Motivated, ambitious, able to work independently or as part of a team

-       Good written and verbal communication skills

-       Personal interest in video games and a solid understanding of its culture

-       Fluent English   

Assets: 

-       Strong knowledge of video games

-       knowledge of Java internals

-       J2ME, BREW experience

-      Experience in FLASH (action script)  

Benefits: 

-       Opportunity to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games

-       Open working climate with young, dynamic teams from around the world

-       Salary based upon experience and merit

-       Promotion possibilities: Senior Programmer, Senior Programmer

-       Permanent contract, full-time job and additional merit pay system

-       We are offering relocation support for candidates willing to move to Madrid 

About Gameloft Madrid: 

-       The Madrid studio is being opened to create ambitious and cool video games of any genre on iPhone/iPad and mobile phones. Those games will be distributed in more than 150 countries.

-       To join us in this adventure, we are looking for talented and motivated people willing to participate to the creation of tomorrow’s successes!

-       Over 50 Gameloft titles in catalogue have already sold over one million copies.  

 

Interested applicants should send their CV and samples or demo reel to recruitmentmadrid@gameloft.com.. Reference: “PROG JAVA” 

 



posted by Gameloft
in Programming - Games

VIDEO GAME PRODUCER

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Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games.Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain.  In order to create the successes of tomorrow, Gameloft Madrid is hiring:

VIDEO GAME PRODUCERS / iPhone & iPad



















































 





















































Job Description & Environment:

Your main task will be to lead teams to produce high-quality titles for the iPhone with mass-market sales potential.  Responsibilities The Producer’s main responsibilities are to produce a title, from the pitch to the market release:





















































-       Macro- and micro-organizing the team, planning and following up on the different production cycles: pitch, concept, design documentation, mock-up, alpha, beta, gold

-       Overseeing quality in different areas of development: game design, art, programming

-       Delivering the project on time while respecting the allocated budget;

-       Communicating constantly with international editing teams.

-       The producer is assisted on a daily basis by a studio manager and international leads.



















































 





















































Requirements:

-       Strong organizational skills and a rigorous, hard-working attitude   Degree from a top management or top engineering schoolo    Able to organize a team’s workflow following a strict schedule.



















































-    Able to manage, motivate and work with a team under pressure.



















































-    Able to report to supervisors clearly and thoroughly.



















































-    Able to work in English on a daily basis (writing, speaking, managing, conveying ideas)



















































-    Current or former hardcore gamer-    Passion for video games



















































-    All candidates, with our without experience, will be tested to prove their ability to develop games



















































-    Able to be creative on every detail of the project until its very end, while keeping thinking globally (on the project’s scope) at the same time



















































-       The candidate must live or be prepared to settle in Madrid, Spain -       Fluent English 







































































































Assets:





















































-       Previous experience in managing teams of creative and specialized people



















































-       Good knowledge of entertainment



















































-       Technical background



















































-       Able to speak Spanish





















































Benefits:





















































-       Opportunity to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games



















































-       Open working climate with young, dynamic teams from around the world-       Salary based upon experience and merit



















































-       Promotion possibilities: Senior Producer, Lead Producer



















































-       Permanent contract, full-time job and additional merit pay system



















































-       We are offering relocation for candidates willing to move to Madrid

 

About Gameloft Madrid:

 - The Madrid studio is being opened to create ambitious and outstanding video games of any genre for the iPhone/iPad and mobile phones to be distributed in more than 150 countries.

- We are looking for talented and motivated people willing to participate in creating the successes of the future to join us in this adventure!

- Over 50 titles in Gameloft’s catalogue have already sold over one million copies. 

 

Interested applicants should send their CV & cover letter to: recruitment.madrid@gameloft.com Reference: "Producer"  



posted by Gameloft
in Producer - Games

3D PACKAGING ARTIST

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Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games.Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain.  

Gameloft Madrid is now creating a Cover Art team, which will be in charge of creating the packaging assets of all Gameloft games. In order to build the successes of tomorrow, we’re hiring a: 

3D PACKAGING ARTIST
Are you fascinated by video games and have you always wanted to work in that field?Come join the team that creates logos and packaging for our video games.Your work should have high added graphical value and promote the brand image of our future benchmarks. 

Your mission: 

Working under the Artistic Director for packs/logos, you will be reponsible for creating and developing 3D models for packaging.You will be directly involved in creating and producing lighting, environments, characters and high-resolution 3D objects.You must be able to respect the design uploaded by our 2D concept artists as well as the morphology of the characters, and you must be able to offer alternatives if necessary (environment, character design, etc.). In order to accomplish this, you will also work closely with the 2D Artists in charge of enhancing the packaging and reinforcing the visual impact of the 3D images.  

Profile: 

  • Expertise in 3D modeling (3D Studio Max), Vray lighting and rendering, and character rigging.


















































































































































































  • Expertise with using Zbrush and its texturing techniques (transferring texture and 3D model info from Zbrush to Max).


















































































































































































  • Expertise with textures using Photoshop.


















































































































































































  • Good drawing abilities using a graphical tablet.


















































































































































































  • Good general knowledge in art (perspective, volume, lighting).


















































































































































































  • Proactive and able to work independently.


















































































































































































  • Able to work in a team.
  Additional information: 
  • Porfolio demonstrating your ability to produce high-quality and refined rendering.


















































































































































































  • High level of English appreciated.


















































































































































































  • Understanding of French appreciated.


















































































































































































  • Design and fashion sensibility.


















































































































































































  • Up to date with technological advances in the fields of high-polygon modeling, optimization, etc.

  Benefits: 

-       Opportunity to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games.

-       Open working climate with young, dynamic teams from around the world.

-       Salary based upon experience and merit.

-       Permanent contract, full-time job and additional merit pay system.

-       Relocation support. 

About Gameloft Madrid: 

-       The Madrid studio is being opened to create ambitious and outstanding video games of any genre for the iPhone/iPad and mobile phones to be distributed in more than 150 countries.

-       We are looking for talented and motivated people willing to participate in creating the successes of the future to join us in this adventure!

-       Over 50 titles in Gameloft’s catalogue have already sold over one million copies. 

 Contact:

Please send your application with your CV and portfolio or samples of your work with the reference 3D PACKAGING ARTIST to: recruitment.madrid@gameloft.com      



posted by Gameloft
in 3D Generalist - Games

CONCEPT ARTIST

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Gameloft is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles. Established in 1999, it has emerged as one of the top innovators in its field and is recognized by its peers and its clients for the quality of its games.Following its strategy of constantly delivering top games to players worldwide, Gameloft is now opening a new creation studio in Madrid, Spain.  Gameloft Madrid is now creating a Cover Art team, which will be in charge of creating the packaging assets of all Gameloft games. In order to build the successes of tomorrow, we’re hiring a: 

Speed Painter / Concept Artist

 Are you fascinated by video games and have you always wanted to work in that field?Come join the team that creates logos and packaging for our video games.Your work should have high added graphical value and promote the brand image of our future benchmarks. 

Your mission: 

Working under the Artistic Director for packs/logos, you will take part in creating rough pre-production sketches for packaging.You will be involved in producing 2D effects, staging and polishing from 3D images provided (characters, objects, backgrounds, etc.) to consolidate the atmosphere and visual impact of the package.Your organizational skills and graphical knowledge will allow you to provide concepts within deadlines. 

Profile: 

  • Solid expertise in speed painting using Photoshop and/or Painter.


























  • Able to produce original graphic compositions (framing, camera angles, etc.).


























  • Strong expertise in academic drawing, proportions and anatomy.


























  • Able to adapt quickly.


























  • Able to draw in several styles (cartoon, realistic, etc.).


























  • Expertise in photomontage and 2D special effects.


























  • Knowledge of 3D is an asset.


























  • Ability to take graphical initiative is desired and appreciated.


























  • Proactive and able to work independently.


























  • Able to work in a team.
  Additional information: 
  • Portfolio demonstrating your talent as a speed painter and your sense of artistry.


























  • High level of English appreciated.


























  • Understanding of Spanish appreciated.


























  • Design/fashion sensibility.


























  • Up to date with illustration and graphic design standards on forums, contests and specialized portals.

  Benefits: 

-       Opportunity to work in a newly created studio and learn in a professional environment with people who have a passion for creating video games.

-       Open working climate with young, dynamic teams from around the world.

-       Salary based upon experience and merit.

-       Permanent contract, full-time job and additional merit pay system.

-       Relocation support. 

About Gameloft Madrid: 

-       The Madrid studio is being opened to create ambitious and outstanding video games of any genre for the iPhone/iPad and mobile phones to be distributed in more than 150 countries.

-       We are looking for talented and motivated people willing to participate in creating the successes of the future to join us in this adventure!

-       Over 50 titles in Gameloft’s catalogue have already sold over one million copies.  

ContactPlease send your application with your CV and portfolio or samples of your work with the reference CONCEPT ARTIST to: recruitment.madrid@gameloft.com   



posted by Gameloft
in Concept Artist - Games

Card Illustrator

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ARTISTS WANTED:

 

SERIES OF ILLUSTRATIONS FOR CUSTOMIZABLE CARD GAME

 

 

We are seeking illustrators to create color compositions to be printed on the cards of our upcoming customizable card game. We are looking to enlist the services of multiple artists, so don't be shy in contacting us.

 

Upon seeing samples of your work and deciding we would like to hire you, we will send you specifics about the style and content of the desired illustrations. We cannot pay much, but we offer the exposure of having your work on a finished commercial product. We want to promote our artists and get their talent recognized.

 

If you are interested, please contact us and send samples of your work (if you feel comfortable). Inquiries should be directed to the e-mail address: zabuhoff@gmail.com.

 

Thank you for your time and we look forward to hearing from you!

 



posted by Gotham Corps.
in Illustration - Games

BlackMagicWolf Productions seeking artists and Illustrators

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Hello my name is Todd and I represent BlackMagicWolf Productions,

We are currently in development of a prototype for a video game and in the making of a comic book and we are in need of some artists.

Environmental Concept Artist: We are in need of someone who can draw detailed parts of the worlds in our game.

Character/Creature Artist: We are also in need of a character artist who would be able to draw the main enemies in the game which include humans, monsters, and creatures. These will need to be detailed drawings.

Vehicle Artist: We have need for someone who can draw very detailed vehicles such as a space ship. We have multiple vehicles that need to be drawn.

Logo Artist: We need someone who would be willing to help draw the logo for are video game. We have a base logo for you to go off of we just need someone who can do a more stylized version.

Comic Artist: Finally we are looking for a comic artist. We wish for someone to take our concept characters and to draw them in the style of a comic book. Artist will not need to draw entire comic just a page or two which will be used to help promote comic.

These are all non-paying positions at the moment, payment may be possible later but that is not a guarantee.

Anyone who is interested please email me at wolfpack508@aol.com with some of your work attached.

Also please check out our website and kickstarter project for details, art, and ways to help.

http://projectguardian.weebly.com/

http://www.kickstarter.com/projects/681494943/project-guardian

I thank you for your time.



posted by Black Magic Productions
in Concept Artist - Games

3D Weapons Artist - AAA Games Studio in UK!

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3D Weapons Artist

Midlands, UK

Permanent

 

One of the top names in AAA games development in Europe, is looking for a super talented 3D Weapons Artist to work inhouse on a permanent basis at their studios in the Midlands, UK.

 

They're looking for someone with games industry experience (2+ years) and a strong portfolio of realistic gun 3D models (either Max or Maya) and the willingness to relocate to the Midlands. They're looking for photorealistic modelling and texturing wit technically accurate mechanics.

 

This is an amazing opportunity for any modellers with a focus on weapons modelling to work for one of the biggest names in the games industry today!

 

Please send CVs and portfolios to George@datascope.co.uk

 

Note: they are unable to accept candidates without a work permit for the UK.



posted by Datascope Videogames Recruitment
in 3D Generalist - Games

3d Character Modeler Barcelona

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Gameloft Ibérica is hiring 3D artists of junior  or senior experience level, interested to work in our Barcelona studio.

Our 3D R&D division is looking for talented artists who can contribute to our commitment to fully exploit the outstanding graphics performance and processing power of the newest hand-held platforms.

The line between home console and portable gaming device is aggresively blurred with the new generations of smartphones, touchphones and console handheld platforms being released in 2011.

Hardware technology on smartphones and consoles has made signifficant leaps and continues to evolve exponentially. Gameloft is ideally positioned to take full advantage of these new opportunities in our pursuit of bridging portable gaming with home-console quality expectations.

Naturally Gameloft’s technology solutions, workflow pipeline and team profiles constantly expand in order to accommodate a wider, more flexible range of artist profiles and specialisations.

The position below might suit you whether you excel at 3D low poly or hi-poly sculpting.

Looking forward to hear from you!

Role and responsibilities:

Modelling 3D characters, character props, vehicles and weapons in both low and high poly, depending on project profile.

Texture creation for modelled characters using diffuse, UV maps and normal mapping.

Understanding and following the project identity and techniques established by the Art and Technical Directors.

Implementation for both game and cinematics character models using shaders and commercial or custom real-time lighting solutions.

Coordinate with the Animation team to ensure ready-to-animate topology for in-game models.

Creating assets used for art-direction and gameplay prototyping.

Directly involved in the character design process together with the concept art, animation and game design teams to ensure optimal polygon, shader and textures usage.

Specialisation in style (realistic, cartoon), direction (modern, dark-fantasy, SF, cute), modelling technique (low, medium poly, Zbrush sculpting), content (props, vehicles, character models) is available once hired, depending on each candidate profile, experience and available projects at Gameloft.

Requirements

  • Knowledge in 3ds Max and Photoshop


  • Strong knowledge in anatomy


  • Ability to optimise low-poly or low-mid-poly topology taking in account both artistic and technical considerations


  • Flexible in adapting to different graphic styles


  • Knowledge in video game and overall art standards for characters


  •  

Major pluses

  • High poly modelling/sculpting ability


  • Previous character modelling experience in game development or animation


  • Experience in any other character creation related specialisation: rigging, animation, concept illustration


  • 3D generalist knowledge and experience with any 3D program

Benefits:



- The opportunity to work and learn in a professional environment, with people who have a passion for making great games.

- We offer a supportive working climate, a young and dynamic team with a free communication style and also the possibility to reward outstanding performances fairly.

- Motivating salary, long-term contract and a merit pay system.

 

Interested applicants should send their CV and samples or demo reel to montse.olivan@gameloft.com. Reference: 3d Character modeler

 

 

 



posted by Gameloft Iberica
in Modeling - Games

BioWare Edmonton: Concept Artist

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BioWare (www.bioware.com), a member of the incredible family of EA studios, has created some of the world's best-selling titles including the award-winning Baldur's Gate, the Neverwinter Nights series, and Star Wars: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire, the critically acclaimed Mass Effect franchise, Sonic Chronicles: The Dark Brotherhood for the Nintendo DS and epic fantasy RPG Dragon Age franchise. BioWare is hard at work on Mass Effect 3 and Star Wars: The Old Republic, our massively multiplayer online game being developed at BioWare Austin. 



BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. 



The Concept Artist sketches ideas for game worlds, characters, objects, vehicles, furniture, clothing, and other content (often starting with hand-drawn pencil sketches). These sketches form mockups/visual prototypes for key areas of a project. The Concept Artist also suggests level designs, color schemes, and the overall mood and feel of the game. They are usually very good at perspective drawing and architecture. Although not involved in creating the actual game art, the Concept Artist will help determine the look of many aspects of the game. 



Requirements: 

3 years of cinematic/game production experience 

Ability to create concepts from scratch and create color studies 

Environment and component ideation and design (realistic and military like) 

Very strong traditional illustration skills in a variety of media as well as excellent drawing skills, matte painting experience is a plus 

A strong ability to think in 3D 

Strong fundamental skills including good use of line, light, shadow and color 

Storytelling and concept development 

Ability to work within specific styles, including a style set by another artist or art director and mentor other concept artists. 



Sound like you? 



Apply now!

 https://jobs.ea.com/search/view.do?id=a0z50000000znBu



posted by BioWare
in Concept Artist - Games
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